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| A Target exclusive, this little book is chock full of good ideas. |
Normally I don't do book reviews on this blog, but because I am away from home on vacation during the Christmas season, I have to pause my examination of the 1e DMG and my attempts to formalize my streamlined version of D&D and instead talk about this pleasant surprise I found while "after Christmas" shopping with my mom this year.
We took a drive to her local Target the other day and while it was sad that the place was woefully devoid of D&D game manuals, which was not the case in previous years, there were a fair amount of marketing materials promoting "Stranger Things" from T-shirts to novelty mugs to books, but I was lucky enough to get my hands on the only copy left of this book, at a discount even! Needless to say I was happy with the purchase.
Now I must preface this post by stating that I am not obsessed, or even a big fan of the show. I did attempt to watch the first season a few years back, but found myself unimpressed by it, the story was serviceable enough, for a sci-fi show and a period piece, but there were anachronisms that turned me off it, most of which have been well documented elsewhere in print and on the web, and thus, I won't rehash them here, but the show also had an "X-Files" vibe that I could not shake...for some reason I just could not get into it, even though I love the "X-Files" and watched all 10 seasons of that show from beginning to end when it originally aired on Fox back in the day.
But I digress, despite the connection to D&D, "Stranger Things" just wasn't doing it for me, but I may give it another chance now that Netflix is dropping the last season as this year comes to a close.
This book is definitely dedicated to the fans, and seems to be a love letter to the show and its dedicated audience. It is full of references from the show, and from D&D, the latter of which I know and the former which I am only vaguely familiar with, having only seen the bulk of the first season. But boy do they pack a lot of bang for your buck for the $35 retail price ($48 Canadian)! The book comes with cutout stand up figures of the characters if you want to use them in a home brew game and play as those characters, it includes a myriad of stickers with references to the characters, locations, and 80's related memorabilia and nostalgic sensibilities, and even a mini fold out map to illustrate locations in a D&D game, and even a series of stock cards with stat blocks for a few iconic D&D monsters, in the style of the AD&D Monster Manual from 1978.
This last bit is what attracted me to the book the most, and what convinced me I had to make it a part of my seasonal gaming haul. It is written from the point of view of the main characters Will Byers, Lucas Sinclair and Mike Wheeler and written in graph paper as though the kids themselves were documenting their game sessions in a campaign journal back in the halcyon days of 80s table-top gaming.
As an aside, we sure have come a long way from those days when niche gaming and geek culture hobbies like this were the purview of shut-ins or reclusive, socially inept gamers living in their mom's basements. Pop culture elements such as "Stranger Thigs" or even the mega popular web series like "Critical Role" and "Dimension 20" have shattered these stereotypes and have made these type of games so mainstream, that the old categories have become trite and passe. That is only a good thing!
Moreover, the book is an entertaining read for both fans of the show and for D&D gamers in general, cleverly written and illustrated with line art and the aesthetic evocative of the time period and the audience it is trying to capture and succeeds at summarizing the more esoteric rules of both the game's basic version and it's more advanced counterpart.
For a game master, this little book can be a treasure trove of ideas to spark inspiration for home brewed games or entire campaigns embracing the older game systems, with great location maps drawn on graph paper, just like your daddy's D&D used to be in all its hexcrawling, dungeon exploring, monster bashing glory. If you are a D&D or TTRPG neophyte, this book actually teaches you the fundamentals of the game, as it was back in the 80s in all its glory, and if you already know the game, you can still be entertained flipping through its pages and admiring the crude, but charming maps, explanations of locations featured in the program such as the Upside Down, and even fully fleshed out character sheets for both B/X and Advanced D&D. The photo copied clipped images from the old Player's Handbooks and Monster Manuals are a nice artistic touch and a nostalgic inclusion in the material.
Flipping through its pages might make you want to play the OSR editions once again, like it did in my case, or transport you back to your boyhood or childhood if you are a Gen Xer or old enough to remember playing with these.
I just need to know why the show's producers felt it necessary to radically alter Demogorgon's form for TV, but that is a topic for another day. The book is published by Random House Worlds and Wizards of the Coast. Stranger Things Season 5 is now available streaming on Netflix.


